REDEMPTION HIGHWAY

Production Hub β€” sign in to sync across the crew

Dashboard

Welcome to the REDEMPTION HIGHWAY production hub β€” the single source of truth for the whole crew. Jump into any area below; your tasks and the latest activity are right here.

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Mark scenes, props or shots to pin them here.

What's going on?

JC
Director locked the Scene 12 shot list β€” camera team to review.
2 hours ago
DP
DOP updated the Color Palette β€” amber family locked.
5 hours ago
AD
1st AD posted the Day 1 call sheet draft for review.
Yesterday
PD
Prod. Designer added 6 new props to Production design.
Yesterday
Project statsShoot daysScenesPrep progressDays to Day 1
Redemption Highway Β· Feature movie1842 0%
β€”
set Day 1 in Shooting scheduling
General β€Ί Crew

Crew

Everyone on REDEMPTION HIGHWAY, grouped by department. Add names, positions, emails and phone numbers as hires are confirmed.

NamePositionDepartmentEmailPhoneStatus
JCβ€”DirectorDirector's departmentβ€”β€”CONFIRMED
PRβ€”ProducerProductionβ€”β€”CONFIRMED
ADβ€”1st Assistant DirectorAD Teamβ€”β€”OFFER OUT
DPβ€”Director of PhotographyCameraβ€”β€”OFFER OUT
OPβ€”Camera OperatorCameraβ€”β€”OPEN
ACβ€”1st AC / Focus PullerCameraβ€”β€”OPEN
GFβ€”GafferG&Eβ€”β€”INTERVIEWS
KGβ€”Key GripG&Eβ€”β€”INTERVIEWS
PDβ€”Production DesignerArtβ€”β€”CONFIRMED
PMβ€”Props MasterArtβ€”β€”OPEN
CDβ€”Costume DesignerWardrobeβ€”β€”OFFER OUT
MUβ€”Hair & Make-UpHMUβ€”β€”OPEN
SSβ€”Script SupervisorAD Teamβ€”β€”CONFIRMED
SMβ€”Production Sound MixerSoundβ€”β€”OFFER OUT
BOβ€”Boom OperatorSoundβ€”β€”OPEN
COβ€”ComposerMusicβ€”β€”OFFER OUT
EDβ€”EditorPostβ€”β€”OFFER OUT
CLβ€”ColoristPostβ€”β€”OPEN
General β€Ί Files & Documents

Files & Documents

The production's document vault. Everything related to development, contracts and daily paperwork lives here β€” link files from the shared drive into the cards.

πŸ“₯

Script & Development

Screenplay drafts (WHITE β†’ BLUE β†’ PINK β†’ GOLDENROD), synopsis, lookbook, pitch deck.

5 files
πŸ“‹

Sent Call Sheets

Copies of every call sheet after distribution to crew and cast.

1 file
πŸ“

Contracts

Actor deals, crew deals, location agreements, insurance certificates.

0 files
🎬

Sides

Per-day sides for cast and crew, generated from the current screenplay revision.

0 files
🦺

Safety & Permits

Risk assessments, road permits, drone waivers, location insurance.

2 files
🎞

Visual References

Lookbook stills, reference frames, palette images, temp music links.

8 files
General β€Ί Tasks

Tasks

Everything that needs doing, who owns it, and when it's due. Red stripe = urgent, amber = this week, green = on track. Tasks are saved in this browser.

General β€Ί Calendar

Calendar

All production events in one place β€” recces, fittings, shoot days, post milestones. Grey days are off-days.

Breakdowns & more β€Ί Script

Script

Current draft: Draft 4 β€” "GOLDENROD" revision. Scene list below is the working reference for every department. Full PDF and sides are in Files & Documents.

SceneSluglinePagesCastSynopsisRevision
1EXT. HIGHWAY β€” DUSK1–3DRIVERLone driver, rain-slicked asphalt, the open road before everything falls apart.WHITE
2INT. MOTEL ROOM β€” NIGHT4–8DRIVERThe phone call that changes everything. Stakes established.BLUE
3EXT. GAS STATION β€” DAY9–11DRIVER, STRANGERA chance encounter. The stranger who knows too much.PINK
4INT. DINER β€” DAY12–15DRIVER, STRANGERInformation exchanged under fluorescent light. Quiet tension.GOLDENROD
8EXT. TRUCK STOP β€” NIGHT28–31DRIVER, STRANGER, TRUCKERThe deal goes wrong. First real confrontation. Jacket tear (continuity!).BLUE
12INT. RESTAURANT β€” NIGHT44–52DRIVER, STRANGER, WAITERThe centerpiece. Dinner that is not a dinner. Flagship shoot, 4 days.GOLDENROD
15EXT. BRIDGE β€” DAWN60–63DRIVERThe choice. The highway metaphor made literal.PINK
Breakdowns & more β€Ί Scenes

Scenes

Script breakdown β€” every scene dissected by production element. Each department confirms its own column; this feeds the schedule, DOOD and props lists.

ScSluglineCastPropsWardrobeSet DressingVehiclesStunts / SFXSound
1EXT. HIGHWAY β€” DUSKDRIVERcar keys, duffelcanvas jacket, grey teeβ€”Hero car + process trailerwet road, droneengine, wipers, pass-bys
2INT. MOTEL ROOM β€” NIGHTDRIVERphone, wallet, mapjacket off, teemotel room 9, neon glowβ€”β€”phone voice pre-lay, neon buzz
3EXT. GAS STATION β€” DAYDRIVER, STRANGERgas nozzle, coffee+ stranger tan coatpumps, canopy fluorescentshero carβ€”canopy hum, bell ding
4INT. DINER β€” DAYDRIVER, STRANGERcoffee cups Γ—4, menusamecounter, booths, windowβ€”β€”walla, espresso machine
8EXT. TRUCK STOP β€” NIGHTDRIVER, STRANGER, TRUCKERenvelope, knifeJACKET TORN β€” pre-damage doublespumps, rigs, floodlights2Γ— trucks, hero carscuffle, breakaway bottlediesel idles, highway
12INT. RESTAURANT β€” NIGHTDRIVER, STRANGER, WAITERthe note Γ—5, wine, plateslead: pressed dark shirt Β· stranger: red accentfull restaurant dress, amber practicals, rain windowsβ€”rain bar rigcutlery, walla, kitchen door
15EXT. BRIDGE β€” DAWNDRIVERrepaired jacketstitch visible (story point)bridge rail, foghero car parkedheight work β€” safety lineswind, river, dawn birds
Flag for art dept: Scene 12 needs TWO matching sets of every table prop (camera-side reversals). Amber-glazed cups are a palette item β€” see Color Palette.
Breakdowns & more β€Ί Shots & Storyboard

Shots & Storyboard

Shot lists per scene (DOP + 1st AD), frame-by-frame operator references, and storyboard boards β€” all keyed to the same shot numbers.

Shot #SizeMovementDescriptionLensSetupStatus
12-01EWSStaticEstablishing: full restaurant, our table in deep frame24mmATO SHOOT
12-02WSSlow push-inTwo-shot: both characters, uneasy stillness32mmBTO SHOOT
12-03MCUStaticLead β€” profile, rain on window behind50mmCPREPPED
12-04CUDolly inHands above the plate β€” the object under the table85mmDTO SHOOT
12-05CURack focusEyes β€” the moment of recognition85mmDTO SHOOT
12-06OTSStaticOver shoulder β€” what's said vs. what's meant40mmETO SHOOT
12-07InsertStaticThe note passed under the napkin100mm macroFPREPPED
12-08MSHandheldEscalation β€” glasses tremble, waiter's POV passes35mmGTO SHOOT
12-09EWSCrane downPull away: two figures small in amber light, city beyond24mmHTO SHOOT
1-01EWSDrone forwardHighway snaking through dusk haze, headlights like sparks24mmASCOUTED
1-02CUProcess trailerHands on the wheel, knuckles white50mmBTO SHOOT
1-03POVStatic (car mount)Road lines stuttering under the wipers27mmCTO SHOOT
Planning β€Ί Production calendar

Production calendar

The Gantt view of the whole production β€” development through picture lock. Bars are relative to shoot weeks; adjust as dates firm up.

StepStartEndDuration
Developmentβ€”β€”31d
Locked Script (GOLDENROD)β€”β€”1d
🎬
Preproductionβ€”β€”57d
Castingβ€”β€”40d
Location scoutingβ€”β€”30d
Prep Costume Designβ€”β€”14d
Loading Equipmentβ€”β€”2d
Location Recceβ€”β€”1d
Shooting β€” Block 1 (HighwayΒ·MotelΒ·Diner)β€”β€”6d
Shooting β€” Block 2 (Truck Stop nights)β€”β€”6d
Shooting β€” Block 3 (RESTAURANT Sc 12)β€”β€”4d
Shooting β€” Block 4 (BridgeΒ·Wrap)β€”β€”2d
Assembly editβ€”β€”21d
Director's cut β†’ Picture lockβ€”β€”21d
Grade & mix β†’ Deliveryβ€”β€”10d

Blue = pre-production Β· green = shoot blocks Β· gold = Scene 12 Β· red = post. Set real dates in Shooting scheduling β†’ they sync to the dashboard countdown.

Planning β€Ί Shooting scheduling

Shooting scheduling

The stripboard: drag strips to re-order days. Each strip shows cast (DOOD conflicts), pages (β‰ˆ shoot time) and setup count. Day-Out-Of-Days below flags conflicts.

Set Day 1 date:
CastDay Out of Days (P = prep Β· W = work Β· T = travel Β· R = rest)
DRIVERDays 1–16: W Β· Day 17–18: W (bridge) Β· Sundays: R
STRANGERDays 2–4, 7–14: W Β· not required 1, 5–6, 15–18
TRUCKERDays 7–8: W Β· hold Day 9 (weather cover)
WAITERDays 13–16: W only
⚠️ Conflict check: STRANGER hold Day 9 clashes with planned truck-stop pickup β€” 1st AD to resolve before schedule lock.
More β€Ί Call Sheets

Call Sheets

Copies of sent call sheets live here. The current Day 1 draft is below β€” the print button strips this page to paper format.

REDEMPTION HIGHWAY β€” CALL SHEET Β· DAY 1

Production Office Β· Draft β€” 1st AD to finalize 24h before call

Unit CallLocationWeatherNearest Hospital
06:30 crew Β· 07:00 camera/G&E Β· DRIVER 09:00County Road 9 (Highway) β†’ Motel Moonlight, Rm 9Dusk 17:40 Β· light rain AM, clearing PMCounty General ER β€” 12 min from motel
SceneSluglineCastPagesSetupsNotes
1EXT. HIGHWAY β€” DUSKDRIVER + stunt double33Drone window 17:40–18:15 Β· police escort
2INT. MOTEL ROOM β€” NIGHTDRIVER56Neon ON Β· voice call pre-lay playback
DeptIndividual CallDeptIndividual Call
Camera07:00 β€” prep / checkG&E07:00 β€” pre-rig window gag
Wardrobe/HMU08:00 β€” DRIVER through worksArt07:30 β€” motel dress
Sound07:30 β€” highway wild tracksAD Team06:00 β€” before crew call

Safety briefing 06:45 basecamp β€” MANDATORY Β· Bring layers + waterproofs Β· Catering: breakfast 06:30, hot meal 18:00 Β· Advance: Day 2 Gas Station / Diner

Department specific β€Ί Cast

Cast

Characters and the actors who play them, with shooting-day counts and Day-Out-Of-Days.

πŸ§‘

The Driver

ID 1 Β· actor not assigned yet
First shooting day: Day 1
Shooting days: 18
LEAD
πŸ•΅

The Stranger

ID 2 Β· actor not assigned yet
First shooting day: Day 2
Shooting days: 11
CASTING
πŸ‘·

Trucker

ID 3 Β· actor not assigned yet
First shooting day: Day 7
Shooting days: 2
CASTING
🍽

Waiter

ID 4 Β· actor not assigned yet
First shooting day: Day 13
Shooting days: 4
CASTING
Department specific β€Ί Costumes

Costumes

Character outfits per scene, changes, and pieces. Costume designer owns this page β€” palette rules are enforced against the Color Palette page.

πŸ§₯

Driver 1 β€” Road look

ID 1001 Β· Character: The Driver
Scenes: 1, 2, 3 Β· Worn canvas jacket, grey tee
SAGE / CHARCOAL
πŸ‘”

Driver 2 β€” Restaurant look

ID 1002 Β· Character: The Driver
Scenes: 12 Β· Pressed dark shirt, no jacket β€” vulnerability
SLATE / BLACK
πŸ§₯

Driver 3 β€” Repaired jacket

ID 1003 Β· Character: The Driver
Scenes: 15 Β· Repair stitch visible (story point)
SAGE
πŸ§₯

Stranger 1 β€” Full look

ID 1004 Β· Character: The Stranger
Scenes: 3, 4, 8, 12 Β· Tan overcoat, hat, red scarf pin
SAND + RED ACCENT
🦺

Trucker 1

ID 1005 Β· Character: Trucker
Scenes: 8 Β· Hi-vis vest over flannel
🀡

Waiter 1

ID 1006 Β· Character: Waiter
Scenes: 12 Β· Black apron over white shirt
Department specific β€Ί Makeup & Hair

Makeup & Hair

Looks per character per scene block, continuity photos, and kit notes.

😢

Driver β€” Road worn

Scenes 1–8 Β· Weathered, stubbled, tired eyes. NO glamour. Progressively more exhausted.
😢

Driver β€” Restaurant

Scene 12 Β· Clean-shaven, pale, deliberately vulnerable β€” contrast to road look.
😢

Stranger β€” Composed

All scenes Β· Meticulous grooming that degrades only slightly by scene 12. The control.
😢

Trucker / Waiter

Scene 8 / 12 Β· Naturalistic background looks.
Continuity rule: HMU photographs every setup β€” reference set stored in Files & Documents β†’ Visual References. Rain scenes: water-resistant base, re-apply between takes.
Department specific β€Ί Locations & Sets

Locations & Sets

Filming locations with photos, exact addresses, access rules and restrictions. Locations manager owns this page.

🍽

The Restaurant

Scenes: 4, 12 Β· Address: β€”
Access: rear alley load-in 06:00 Β· Power: 3-phase kitchen panel
Restrictions: NO drilling (heritage) Β· silent gen Β· wrap 23:00
TECH RECCE PENDING
πŸ›£

County Road 9 β€” Highway

Scene: 1 Β· County film office permit #β€”
Drone window 17:40–18:15 only Β· police escort + rolling roadblock
PERMIT FILED
πŸ›

Motel Moonlight β€” Room 9

Scene: 2 Β· Full buyout 2 nights Β· Neon sign MUST be ON (glow through blinds)
β›½

Gas Station

Scene: 3 Β· Overnight 22:00–05:00 Β· Canopy fluorescents = source light, no extra gen
🚚

Truck Stop

Scene: 8 Β· Night Β· 2Γ— trucks parked, floodlights practical Β· stunt rehearsal space needed
πŸŒ‰

The Bridge

Scene: 15 Β· Dawn call 04:00 Β· height work β€” safety lines at all times, 2-person rule
PERMIT PENDING
Department specific β€Ί Production design

Production design

Props, set dressings, graphics and vehicles β€” each tagged with its first shooting day and the scenes it appears in.

πŸ“

The Note

ID 2000 Β· Props
First shooting day: Day 13 Β· Shooting days: 4
Scenes: 12 Β· Γ—5 duplicates, fold creases match insert 12-07
MAKING
πŸ”‘

Car keys + fob

ID 2001 Β· Props
First shooting day: Day 1 Β· Scenes: 1, 8, 15 Β· Continuity hero
SOURCED
β˜•

Amber-glazed cups

ID 2002 Β· Props
First shooting day: Day 3 Β· Scenes: 4, 12 Β· PALETTE ITEM β€” glaze must match #B3702E
TO SOURCE Γ—12
🍾

Breakaway bottle

ID 2003 Β· Props
First shooting day: Day 8 Β· Scene: 8 Β· Stunt-approved
ORDERING
πŸ’‘

Restaurant amber practicals

ID 2100 Β· Set dressing
First shooting day: Day 13 Β· Scene: 12 Β· 2200K dimmable, 8Γ— table lamps + bar pendants
INSTALL
πŸͺŸ

Rain window rig dressing

ID 2101 Β· Set dressing
First shooting day: Day 13 Β· Scene: 12 Β· Rain bars + droplet dressing outside every window
πŸ›

Motel Room 9 dressing

ID 2102 Β· Set dressing
First shooting day: Day 1 Β· Scene: 2 Β· Period-correct, sparse β€” the room tells the story
πŸͺ§

Restaurant signage & menus

ID 2200 Β· Graphics
First shooting day: Day 13 Β· Scene: 12 Β· Typography reference in Files β†’ Visual
πŸ—Ί

Hand-drawn map

ID 2201 Β· Graphics
First shooting day: Day 1 Β· Scene: 2 Β· Hero insert β€” art dept hand-drawn
πŸš—

Hero car

ID 2300 Β· Vehicles
All shoot days Β· 2Γ— identical needed (process unit)
SOURCING Γ—2
πŸš›

Trucks (Truck Stop)

ID 2301 Β· Vehicles
Days 7–8 Β· Picture vehicles + idling diesel ambience
Department specific β€Ί VFX, Stunts & more

VFX, Stunts & more

Special requirements beyond the ordinary β€” visual effects, special effects, stunts and specialist sound. Owners: VFX sup / stunt coord / sound mixer.

🌧

Window rain enhancement

Scenes: 2, 12 Β· Practical rain bars + CG droplets/streaks in post for close windows
POST
🌁

Bridge fog volume

Scene: 15 Β· Practical hazer + CG fog depth for dawn wide
πŸŒ†

City beyond restaurant window

Scene: 12 Β· Plate + CG city lights in 12-01 and 12-09
Department specific β€Ί Color Palette

Color Palette

"Amber on Asphalt" β€” the look of REDEMPTION HIGHWAY. Reference palette for DOP, lighting, art and wardrobe, and the grade target for post.

Global palette

Restaurant Amber
#B3702E Β· practicals
Rain Slate
#1C2836 Β· ext. nights
Diner Red
#6E1F24 Β· act II
Motel Sage
#8A8F7A
Headlight White
#E8E6E0
Void Black
#0D0D0F

Scene 12 β€” Restaurant night

Table practical
2200K
Window rain
cool fill
Wood / booth
warmth

Contrast ratio target 8:1. Faces warm, background cool. Skin never orange β€” keep amber in set & props, not the key light.

Grade targetValue
Black levelCrushed but not clipped β€” #0D0D0F
SkinWarm-neutral, never magenta
HighlightsGentle halation on practicals
Aspect2.39:1 anamorphic
Post production β€Ί Sound & Music

Sound & Music

Score direction, cue list and set-sound requirements. Composer and sound mixer own this page.

Score tone: sparse, road-worn. Slide guitar + analog synth pads. Silence is a weapon β€” the restaurant scene plays almost dry; score enters only after the reveal (12-05).
CueSceneDirectionStatus
RH-01 "Asphalt"1Lone slide motif, heartbeat pulse underDEMO
RH-04 "Fluorescent"4Dissonant held tones, almost inaudibleTO WRITE
RH-12 "The Dinner"12No score until 12-05 β€” then a single sustained tone, strings behind glassDEMO
RH-15 "Dawn"15Full theme finally resolved β€” first warmth of the filmTO WRITE
🎧

Temp tracks

Drop audio links / embeds here for edit reference
πŸŽ™

Set sound notes

Restaurant fridge hum wild-tracked before wrap Β· all night exts: distant highway bed
πŸ”Š

Delivery

5.1 mix + stereo M&E Β· stems required for festival
Post production β€Ί Post & Edit

Post & Edit

Editorial workflow, dailies pipeline and delivery specs. Editor + colorist own this page.

Dailies workflow

Offload: 2Γ— drives, checksum verified on set
Naming: RH_[sc]_[sh]_[tk] β€” no exceptions
Sync: Tentacle timecode; sound report same day
Review: DOP + Director same-night link
DIT: on board camera van β€” sync in transit

Delivery specs

Master: ProRes 4444 XQ, 4K
Grade: Dolby Vision pass planned
Aspect: 2.39:1 anamorphic
Submasters: Festival DCP + ProRes LT screener
Audio: 5.1 + M&E stems
VersionScopeStatus
AssemblyAll dailies, scene orderNOT STARTED
Director's cutFull passNOT STARTED
Picture lockTarget β€” 6 weeks post wrapβ€”
Grade & mix2 weeksβ€”
DeliveryFestival DCP + screenerβ€”
Post production β€Ί Continuity Log

Continuity Log

Script supervisor's running log β€” what was shot, what's outstanding, and every continuity note the edit will need.

DayScenes shotStatusContinuity notes / pickups
β€”β€”NOT STARTEDLog opens on Day 1. Key items pre-flagged: jacket tear (Sc 8) Β· note fold creases (Sc 12) Β· eyeline direction (Sc 1)
Paper backup: the script supervisor keeps a handwritten log as master; this page is the crew-facing copy.
More β€Ί Safety & Risk

Safety & Risk

Risk assessments and emergency plan. Nothing rolls on a stunt or rig without a signed assessment here.

Emergency plan

Nearest ER: County General β€” posted at basecamp + call sheets
Medic required: Day 1 (road), Days 7–8 (stunts), Day 17 (bridge)
Fire: extinguishers at G&E cart + kitchen sets
Weather: lightning = stop work Β· heat: water + shade 10 min/hr
Chain: 1st AD β†’ Producer β†’ Safety Officer

Sign-off board

Rolling roadblock (Day 1) PENDING
Drone over highway PENDING
Scuffle + breakaway (Day 8) PENDING
Rain rig Γ— electricity (Days 13–16) PENDING
Bridge height work (Day 17) PENDING
More β€Ί Transport & Catering

Transport & Catering

Move the circus: vehicles, moves, and meals. Call times assume these transports.

VehicleAssignmentNotes
Art truck (5-ton)Pre-load Day 0 Β· restaurant dress Day 12–13Rear alley parking, permit posted
G&E truckEvery shoot dayPre-rig night before restaurant block
Camera vanEvery shoot dayDIT station on board
Process trailerDays 1, 5Licensed driver required
Cast trailers Γ—2Days with DRIVER + STRANGERQuiet zone near set
Crew shuttlesHotel ↔ locationTimes follow daily call sheet

Catering

Caterer: β€” Β· booked Days 1–18. Hot breakfast on crew call Β· main meal 6 hrs after call Β· night-shoot hot drinks after 22:00 Β· dietary needs collected at Day 0 check-in.

Craft services

Basecamp crafty daily Β· on-set satellite for the restaurant block Β· water + electrolytes at every exterior.