Dashboard
Welcome to the REDEMPTION HIGHWAY production hub β the single source of truth for the whole crew. Jump into any area below; your tasks and the latest activity are right here.
Script
Latest draft (GOLDENROD revision), scene list and sides. Tag elements to prepare the next steps of production.
Cast
Characters, actors, extras and Day-Out-Of-Days. Suggest talents, rank them and finalize casting decisions.
Locations & Sets
Track filming locations and sets with photos, addresses, access notes and restrictions for every site.
Shots & Storyboard
Shot lists per scene, frame-by-frame references for operators, and storyboard boards in shooting order.
Color Palette
"Amber on Asphalt" β the look of the film. Swatches, hex codes and grade targets for DP, lighting, wardrobe and post.
Tasks
All production tasks with deadlines, assignees and priorities. Check things off β progress syncs to this dashboard.
| Project stats | Shoot days | Scenes | Prep progress | Days to Day 1 |
|---|---|---|---|---|
| Redemption Highway Β· Feature movie | 18 | 42 | 0% |
β set Day 1 in Shooting scheduling |
Crew
Everyone on REDEMPTION HIGHWAY, grouped by department. Add names, positions, emails and phone numbers as hires are confirmed.
| Name | Position | Department | Phone | Status | |
|---|---|---|---|---|---|
| JCβ | Director | Director's department | β | β | CONFIRMED |
| PRβ | Producer | Production | β | β | CONFIRMED |
| ADβ | 1st Assistant Director | AD Team | β | β | OFFER OUT |
| DPβ | Director of Photography | Camera | β | β | OFFER OUT |
| OPβ | Camera Operator | Camera | β | β | OPEN |
| ACβ | 1st AC / Focus Puller | Camera | β | β | OPEN |
| GFβ | Gaffer | G&E | β | β | INTERVIEWS |
| KGβ | Key Grip | G&E | β | β | INTERVIEWS |
| PDβ | Production Designer | Art | β | β | CONFIRMED |
| PMβ | Props Master | Art | β | β | OPEN |
| CDβ | Costume Designer | Wardrobe | β | β | OFFER OUT |
| MUβ | Hair & Make-Up | HMU | β | β | OPEN |
| SSβ | Script Supervisor | AD Team | β | β | CONFIRMED |
| SMβ | Production Sound Mixer | Sound | β | β | OFFER OUT |
| BOβ | Boom Operator | Sound | β | β | OPEN |
| COβ | Composer | Music | β | β | OFFER OUT |
| EDβ | Editor | Post | β | β | OFFER OUT |
| CLβ | Colorist | Post | β | β | OPEN |
Files & Documents
The production's document vault. Everything related to development, contracts and daily paperwork lives here β link files from the shared drive into the cards.
Script & Development
Screenplay drafts (WHITE β BLUE β PINK β GOLDENROD), synopsis, lookbook, pitch deck.
Sent Call Sheets
Copies of every call sheet after distribution to crew and cast.
Contracts
Actor deals, crew deals, location agreements, insurance certificates.
Sides
Per-day sides for cast and crew, generated from the current screenplay revision.
Safety & Permits
Risk assessments, road permits, drone waivers, location insurance.
Visual References
Lookbook stills, reference frames, palette images, temp music links.
Tasks
Everything that needs doing, who owns it, and when it's due. Red stripe = urgent, amber = this week, green = on track. Tasks are saved in this browser.
Calendar
All production events in one place β recces, fittings, shoot days, post milestones. Grey days are off-days.
Script
Current draft: Draft 4 β "GOLDENROD" revision. Scene list below is the working reference for every department. Full PDF and sides are in Files & Documents.
| Scene | Slugline | Pages | Cast | Synopsis | Revision |
|---|---|---|---|---|---|
| 1 | EXT. HIGHWAY β DUSK | 1β3 | DRIVER | Lone driver, rain-slicked asphalt, the open road before everything falls apart. | WHITE |
| 2 | INT. MOTEL ROOM β NIGHT | 4β8 | DRIVER | The phone call that changes everything. Stakes established. | BLUE |
| 3 | EXT. GAS STATION β DAY | 9β11 | DRIVER, STRANGER | A chance encounter. The stranger who knows too much. | PINK |
| 4 | INT. DINER β DAY | 12β15 | DRIVER, STRANGER | Information exchanged under fluorescent light. Quiet tension. | GOLDENROD |
| 8 | EXT. TRUCK STOP β NIGHT | 28β31 | DRIVER, STRANGER, TRUCKER | The deal goes wrong. First real confrontation. Jacket tear (continuity!). | BLUE |
| 12 | INT. RESTAURANT β NIGHT | 44β52 | DRIVER, STRANGER, WAITER | The centerpiece. Dinner that is not a dinner. Flagship shoot, 4 days. | GOLDENROD |
| 15 | EXT. BRIDGE β DAWN | 60β63 | DRIVER | The choice. The highway metaphor made literal. | PINK |
Scenes
Script breakdown β every scene dissected by production element. Each department confirms its own column; this feeds the schedule, DOOD and props lists.
| Sc | Slugline | Cast | Props | Wardrobe | Set Dressing | Vehicles | Stunts / SFX | Sound |
|---|---|---|---|---|---|---|---|---|
| 1 | EXT. HIGHWAY β DUSK | DRIVER | car keys, duffel | canvas jacket, grey tee | β | Hero car + process trailer | wet road, drone | engine, wipers, pass-bys |
| 2 | INT. MOTEL ROOM β NIGHT | DRIVER | phone, wallet, map | jacket off, tee | motel room 9, neon glow | β | β | phone voice pre-lay, neon buzz |
| 3 | EXT. GAS STATION β DAY | DRIVER, STRANGER | gas nozzle, coffee | + stranger tan coat | pumps, canopy fluorescents | hero car | β | canopy hum, bell ding |
| 4 | INT. DINER β DAY | DRIVER, STRANGER | coffee cups Γ4, menu | same | counter, booths, window | β | β | walla, espresso machine |
| 8 | EXT. TRUCK STOP β NIGHT | DRIVER, STRANGER, TRUCKER | envelope, knife | JACKET TORN β pre-damage doubles | pumps, rigs, floodlights | 2Γ trucks, hero car | scuffle, breakaway bottle | diesel idles, highway |
| 12 | INT. RESTAURANT β NIGHT | DRIVER, STRANGER, WAITER | the note Γ5, wine, plates | lead: pressed dark shirt Β· stranger: red accent | full restaurant dress, amber practicals, rain windows | β | rain bar rig | cutlery, walla, kitchen door |
| 15 | EXT. BRIDGE β DAWN | DRIVER | repaired jacket | stitch visible (story point) | bridge rail, fog | hero car parked | height work β safety lines | wind, river, dawn birds |
Shots & Storyboard
Shot lists per scene (DOP + 1st AD), frame-by-frame operator references, and storyboard boards β all keyed to the same shot numbers.
| Shot # | Size | Movement | Description | Lens | Setup | Status |
|---|---|---|---|---|---|---|
| 12-01 | EWS | Static | Establishing: full restaurant, our table in deep frame | 24mm | A | TO SHOOT |
| 12-02 | WS | Slow push-in | Two-shot: both characters, uneasy stillness | 32mm | B | TO SHOOT |
| 12-03 | MCU | Static | Lead β profile, rain on window behind | 50mm | C | PREPPED |
| 12-04 | CU | Dolly in | Hands above the plate β the object under the table | 85mm | D | TO SHOOT |
| 12-05 | CU | Rack focus | Eyes β the moment of recognition | 85mm | D | TO SHOOT |
| 12-06 | OTS | Static | Over shoulder β what's said vs. what's meant | 40mm | E | TO SHOOT |
| 12-07 | Insert | Static | The note passed under the napkin | 100mm macro | F | PREPPED |
| 12-08 | MS | Handheld | Escalation β glasses tremble, waiter's POV passes | 35mm | G | TO SHOOT |
| 12-09 | EWS | Crane down | Pull away: two figures small in amber light, city beyond | 24mm | H | TO SHOOT |
| 1-01 | EWS | Drone forward | Highway snaking through dusk haze, headlights like sparks | 24mm | A | SCOUTED |
| 1-02 | CU | Process trailer | Hands on the wheel, knuckles white | 50mm | B | TO SHOOT |
| 1-03 | POV | Static (car mount) | Road lines stuttering under the wipers | 27mm | C | TO SHOOT |
Production calendar
The Gantt view of the whole production β development through picture lock. Bars are relative to shoot weeks; adjust as dates firm up.
| Step | Start | End | Duration | |
|---|---|---|---|---|
| Development | β | β | 31d | |
| Locked Script (GOLDENROD) | β | β | 1d | |
| Preproduction | β | β | 57d | |
| Casting | β | β | 40d | |
| Location scouting | β | β | 30d | |
| Prep Costume Design | β | β | 14d | |
| Loading Equipment | β | β | 2d | |
| Location Recce | β | β | 1d | |
| Shooting β Block 1 (HighwayΒ·MotelΒ·Diner) | β | β | 6d | |
| Shooting β Block 2 (Truck Stop nights) | β | β | 6d | |
| Shooting β Block 3 (RESTAURANT Sc 12) | β | β | 4d | |
| Shooting β Block 4 (BridgeΒ·Wrap) | β | β | 2d | |
| Assembly edit | β | β | 21d | |
| Director's cut β Picture lock | β | β | 21d | |
| Grade & mix β Delivery | β | β | 10d |
Shooting scheduling
The stripboard: drag strips to re-order days. Each strip shows cast (DOOD conflicts), pages (β shoot time) and setup count. Day-Out-Of-Days below flags conflicts.
| Cast | Day Out of Days (P = prep Β· W = work Β· T = travel Β· R = rest) |
|---|---|
| DRIVER | Days 1β16: W Β· Day 17β18: W (bridge) Β· Sundays: R |
| STRANGER | Days 2β4, 7β14: W Β· not required 1, 5β6, 15β18 |
| TRUCKER | Days 7β8: W Β· hold Day 9 (weather cover) |
| WAITER | Days 13β16: W only |
Call Sheets
Copies of sent call sheets live here. The current Day 1 draft is below β the print button strips this page to paper format.
REDEMPTION HIGHWAY β CALL SHEET Β· DAY 1
Production Office Β· Draft β 1st AD to finalize 24h before call
| Unit Call | Location | Weather | Nearest Hospital |
|---|---|---|---|
| 06:30 crew Β· 07:00 camera/G&E Β· DRIVER 09:00 | County Road 9 (Highway) β Motel Moonlight, Rm 9 | Dusk 17:40 Β· light rain AM, clearing PM | County General ER β 12 min from motel |
| Scene | Slugline | Cast | Pages | Setups | Notes |
|---|---|---|---|---|---|
| 1 | EXT. HIGHWAY β DUSK | DRIVER + stunt double | 3 | 3 | Drone window 17:40β18:15 Β· police escort |
| 2 | INT. MOTEL ROOM β NIGHT | DRIVER | 5 | 6 | Neon ON Β· voice call pre-lay playback |
| Dept | Individual Call | Dept | Individual Call |
|---|---|---|---|
| Camera | 07:00 β prep / check | G&E | 07:00 β pre-rig window gag |
| Wardrobe/HMU | 08:00 β DRIVER through works | Art | 07:30 β motel dress |
| Sound | 07:30 β highway wild tracks | AD Team | 06:00 β before crew call |
Safety briefing 06:45 basecamp β MANDATORY Β· Bring layers + waterproofs Β· Catering: breakfast 06:30, hot meal 18:00 Β· Advance: Day 2 Gas Station / Diner
Cast
Characters and the actors who play them, with shooting-day counts and Day-Out-Of-Days.
The Driver
First shooting day: Day 1
Shooting days: 18
The Stranger
First shooting day: Day 2
Shooting days: 11
Trucker
First shooting day: Day 7
Shooting days: 2
Waiter
First shooting day: Day 13
Shooting days: 4
Costumes
Character outfits per scene, changes, and pieces. Costume designer owns this page β palette rules are enforced against the Color Palette page.
Driver 1 β Road look
Scenes: 1, 2, 3 Β· Worn canvas jacket, grey tee
Driver 2 β Restaurant look
Scenes: 12 Β· Pressed dark shirt, no jacket β vulnerability
Driver 3 β Repaired jacket
Scenes: 15 Β· Repair stitch visible (story point)
Stranger 1 β Full look
Scenes: 3, 4, 8, 12 Β· Tan overcoat, hat, red scarf pin
Trucker 1
Scenes: 8 Β· Hi-vis vest over flannel
Waiter 1
Scenes: 12 Β· Black apron over white shirt
Makeup & Hair
Looks per character per scene block, continuity photos, and kit notes.
Driver β Road worn
Driver β Restaurant
Stranger β Composed
Trucker / Waiter
Locations & Sets
Filming locations with photos, exact addresses, access rules and restrictions. Locations manager owns this page.
The Restaurant
Access: rear alley load-in 06:00 Β· Power: 3-phase kitchen panel
Restrictions: NO drilling (heritage) Β· silent gen Β· wrap 23:00
County Road 9 β Highway
Drone window 17:40β18:15 only Β· police escort + rolling roadblock
Motel Moonlight β Room 9
Gas Station
Truck Stop
The Bridge
Production design
Props, set dressings, graphics and vehicles β each tagged with its first shooting day and the scenes it appears in.
The Note
First shooting day: Day 13 Β· Shooting days: 4
Scenes: 12 Β· Γ5 duplicates, fold creases match insert 12-07
Car keys + fob
First shooting day: Day 1 Β· Scenes: 1, 8, 15 Β· Continuity hero
Amber-glazed cups
First shooting day: Day 3 Β· Scenes: 4, 12 Β· PALETTE ITEM β glaze must match #B3702E
Breakaway bottle
First shooting day: Day 8 Β· Scene: 8 Β· Stunt-approved
Restaurant amber practicals
First shooting day: Day 13 Β· Scene: 12 Β· 2200K dimmable, 8Γ table lamps + bar pendants
Rain window rig dressing
First shooting day: Day 13 Β· Scene: 12 Β· Rain bars + droplet dressing outside every window
Motel Room 9 dressing
First shooting day: Day 1 Β· Scene: 2 Β· Period-correct, sparse β the room tells the story
Restaurant signage & menus
First shooting day: Day 13 Β· Scene: 12 Β· Typography reference in Files β Visual
Hand-drawn map
First shooting day: Day 1 Β· Scene: 2 Β· Hero insert β art dept hand-drawn
Hero car
All shoot days Β· 2Γ identical needed (process unit)
Trucks (Truck Stop)
Days 7β8 Β· Picture vehicles + idling diesel ambience
VFX, Stunts & more
Special requirements beyond the ordinary β visual effects, special effects, stunts and specialist sound. Owners: VFX sup / stunt coord / sound mixer.
Window rain enhancement
Bridge fog volume
City beyond restaurant window
Color Palette
"Amber on Asphalt" β the look of REDEMPTION HIGHWAY. Reference palette for DOP, lighting, art and wardrobe, and the grade target for post.
Global palette
#B3702E Β· practicals
#1C2836 Β· ext. nights
#6E1F24 Β· act II
#8A8F7A
#E8E6E0
#0D0D0F
Scene 12 β Restaurant night
2200K
cool fill
warmth
| Grade target | Value |
|---|---|
| Black level | Crushed but not clipped β #0D0D0F |
| Skin | Warm-neutral, never magenta |
| Highlights | Gentle halation on practicals |
| Aspect | 2.39:1 anamorphic |
Sound & Music
Score direction, cue list and set-sound requirements. Composer and sound mixer own this page.
| Cue | Scene | Direction | Status |
|---|---|---|---|
| RH-01 "Asphalt" | 1 | Lone slide motif, heartbeat pulse under | DEMO |
| RH-04 "Fluorescent" | 4 | Dissonant held tones, almost inaudible | TO WRITE |
| RH-12 "The Dinner" | 12 | No score until 12-05 β then a single sustained tone, strings behind glass | DEMO |
| RH-15 "Dawn" | 15 | Full theme finally resolved β first warmth of the film | TO WRITE |
Temp tracks
Set sound notes
Delivery
Post & Edit
Editorial workflow, dailies pipeline and delivery specs. Editor + colorist own this page.
Dailies workflow
Naming: RH_[sc]_[sh]_[tk] β no exceptions
Sync: Tentacle timecode; sound report same day
Review: DOP + Director same-night link
DIT: on board camera van β sync in transit
Delivery specs
Grade: Dolby Vision pass planned
Aspect: 2.39:1 anamorphic
Submasters: Festival DCP + ProRes LT screener
Audio: 5.1 + M&E stems
| Version | Scope | Status |
|---|---|---|
| Assembly | All dailies, scene order | NOT STARTED |
| Director's cut | Full pass | NOT STARTED |
| Picture lock | Target β 6 weeks post wrap | β |
| Grade & mix | 2 weeks | β |
| Delivery | Festival DCP + screener | β |
Continuity Log
Script supervisor's running log β what was shot, what's outstanding, and every continuity note the edit will need.
| Day | Scenes shot | Status | Continuity notes / pickups |
|---|---|---|---|
| β | β | NOT STARTED | Log opens on Day 1. Key items pre-flagged: jacket tear (Sc 8) Β· note fold creases (Sc 12) Β· eyeline direction (Sc 1) |
Safety & Risk
Risk assessments and emergency plan. Nothing rolls on a stunt or rig without a signed assessment here.
Emergency plan
Medic required: Day 1 (road), Days 7β8 (stunts), Day 17 (bridge)
Fire: extinguishers at G&E cart + kitchen sets
Weather: lightning = stop work Β· heat: water + shade 10 min/hr
Chain: 1st AD β Producer β Safety Officer
Sign-off board
Drone over highway PENDING
Scuffle + breakaway (Day 8) PENDING
Rain rig Γ electricity (Days 13β16) PENDING
Bridge height work (Day 17) PENDING
Transport & Catering
Move the circus: vehicles, moves, and meals. Call times assume these transports.
| Vehicle | Assignment | Notes |
|---|---|---|
| Art truck (5-ton) | Pre-load Day 0 Β· restaurant dress Day 12β13 | Rear alley parking, permit posted |
| G&E truck | Every shoot day | Pre-rig night before restaurant block |
| Camera van | Every shoot day | DIT station on board |
| Process trailer | Days 1, 5 | Licensed driver required |
| Cast trailers Γ2 | Days with DRIVER + STRANGER | Quiet zone near set |
| Crew shuttles | Hotel β location | Times follow daily call sheet |
Catering
Caterer: β Β· booked Days 1β18. Hot breakfast on crew call Β· main meal 6 hrs after call Β· night-shoot hot drinks after 22:00 Β· dietary needs collected at Day 0 check-in.
Craft services
Basecamp crafty daily Β· on-set satellite for the restaurant block Β· water + electrolytes at every exterior.